TOTTEUR v0.01b README a free 3d engine ---------------- - Introduction - ________________ TOTTEUR is a 3d engine, it supports opengl and software (not connected yet) rendering of BSPs. It also includes a particle system (wip) and supports hierarchical bones for character deformation. Terrains (ROAM) will be integrated soon. TOTTEUR is released under the GNU General Public License, see COPYING for details. This is BETA release, only for testing classes... use it at your own risks =) ------------------------- - Obtaining source code - ------------------------- TOTTEUR source code can be obtained from the following sources : - from the sourceforge page: http://totteur.sf.net/ - you can get latest CVS snapshot using the following commands (quoted from sourceforge documentation): ======== Anonymous CVS Access This project's SourceForge CVS repository can be checked out through anonymous (pserver) CVS with the following instruction set. The module you wish to check out must be specified as the modulename. When prompted for a password for anonymous, simply press the Enter key. cvs -d:pserver:anonymous@cvs.totteur.sourceforge.net:/cvsroot/totteur/ login cvs -z3 -d:pserver:anonymous@cvs.totteur.sourceforge.net:/cvsroot/totteur co totteur Updates from within the module's directory do not need the -d parameter. ======== ---------------- - Requirements - ________________ TOTTEUR works only in opengl for the momment (software comming soon), and the device should support multitexturing. Libraries required : - SDL (not tested below v1.1.8) (http://www.libsdl.org) - SDL_image (http://www.libsdl.org/projects/SDL_image/index.html) - standard GL and GLU --------------- - Compilation - _______________ Linux: Type `make' in totteur/totteur directory. The name of the file holding main() is in the totteu/totteur/Makefile (specified by $TESTFILE, without extension (must be .cpp)). Win32: get the vs files at http://totteur.sourceforge.net and extract them in their associated directories, then open `totteur\totteur\VisualC\main.dsw', everything should compile from there... ----------- - Contact - ----------- You can contact us at supradyne@fr.st Actual members of supradyne are : abject, braun, flupke, YO6